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Monster

Lantern Archon

Small Celestial · Lawful Good

Planescape: Morte's Planar Parade Page 17
Armor Class 13
Hit Points 22 (5d6 + 5)
Speed Walk, Fly 60 ft. ((hover))
CR 2
STR 1 -5
DEX 16 +3
CON 12 +1
INT 6 -2
WIS 12 +1
CHA 13 +1

Traits

Aura of Menace

As long as the archon doesn't have the condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.

Illumination

The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Incorporeal Movement

The archon can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 () Force damage.

Actions

Multiattack

The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.

Radiant Strike

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 60 ft., one target. 6 () Radiant damage.

Teleport

The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.

Bonus Actions

Shift Radiance

The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
Confirmation

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