Armor Class
13
Lantern Archon
Small Celestial · Lawful Good
Hit Points
22 (5d6 + 5)
Speed
Walk, Fly 60 ft. ((hover))
CR
2
Traits
Aura of Menace
As long as the archon doesn't have the condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.
Illumination
The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Incorporeal Movement
The archon can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 () Force damage.
Actions
Multiattack
The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.
Radiant Strike
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 60 ft., one target. 6 () Radiant damage.
Teleport
The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
Bonus Actions
Shift Radiance
The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.