Armor Class
13
Leprechaun
Small Fey · Neutral
Hit Points
52 (8d6 + 24)
Speed
Walk 30 ft.
CR
4
Traits
Industrious
The leprechaun is proficient with all artisan's tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal
When a creature offers the leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the condition for 24 hours. While in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The condition ends if the creature or any of its allies damage the leprechaun, force the leprechaun to make a saving throw, or steal from the leprechaun.
Actions
Multiattack
The leprechaun makes two Cobbler's Hammer attacks and can use Spellcasting.
Cobbler's Hammer
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 13 () Force damage. If the target is a creature, its speed is halved until the start of the leprechaun's next turn.
Gift of Luck (1/Day)
The leprechaun touches a creature and magically gifts the target a measure of luck. The creature gains the leprechaun's Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The leprechaun can revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun's Gift of Luck at a time.
Bonus Actions
Cunning Trick
The leprechaun takes the or action or makes a Dexterity () check.
Reactions
Astonishing Luck
When the leprechaun fails an ability check, an attack roll, or a saving throw, it can roll a new and choose which roll to use, potentially turning the failure into a success.