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Monster

Lesser Star Spawn Emissary

Medium Aberration

Van Richten's Guide to Ravenloft Page 245
Armor Class 19
Hit Points 241 (21d8 + 147)
Speed Walk 40 ft., Fly 40 ft. ((hover))
CR 19
STR 21 +5
DEX 18 +4
CON 24 +7
INT 25 +7
WIS 20 +5
CHA 23 +6

Traits

Aberrant Rejuvenation

When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the lesser emissary's initiative count.

Legendary Resistance (3/Day)

If the emissary fails a saving throw, it can choose to succeed instead.

Unusual Nature

The emissary doesn't require air, food, drink, or sleep.

Actions

Multiattack

The emissary makes three attacks.

Lashing Maw

Melee Weapon Attack +11 to hit, reach 15 ft., one target. 16 () Piercing damage plus 13 () Acid damage.

Psychic Orb

Ranged Spell Attack +13 to hit, range 120 ft., one creature. 18 () Psychic damage.

Change Shape

The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary Actions

Psychic Orb

The emissary makes a Psychic Orb attack.

Teleportation Maw (Costs 2 Actions)

The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.

Psychic Lash (Costs 3 Actions)

The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature's mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 () Psychic damage and be until the start of its next turn.
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