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Monster

Light Devourer

Medium Aberration · Unaligned

Critical Role: Call of the Netherdeep Page 200
Armor Class 14
Hit Points 119 (14d8 + 56)
Speed Walk, Swim 30 ft.
CR 6
STR 18 +4
DEX 18 +4
CON 18 +4
INT 2 -4
WIS 10 +0
CHA 3 -4

Traits

Light Absorption

If the light devourer spends any part of its turn in an area of bright light or is subjected to Radiant damage, it radiates dim light in a 10-foot radius for 1 hour.

Water Breathing

The light devourer can breathe only underwater.

Actions

Multiattack

The light devourer makes two Bite attacks.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 21 () Piercing damage, or Radiant damage if the light devourer is radiating light (see Light Absorption).

Bonus Actions

Radiant Discharge

If the light devourer is radiating light (see Light Absorption), it releases the light stored in its body in a 20-foot-radius sphere centered on itself, then ceases to radiate light. Each creature in the sphere must make a DC 15 Constitution saving throw, taking 24 () Radiant damage on a failed saving throw, or half as much damage on a successful one.
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