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Monster

Lizardfolk Subchief

Medium Humanoid · Neutral

Ghosts of Saltmarsh Page 242
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed Walk 30 ft., Swim 30 ft.
CR 3
STR 14 +2
DEX 12 +1
CON 14 +2
INT 10 +0
WIS 16 +3
CHA 12 +1

Traits

Hold Breath

The subchief can hold its breath for 15 minutes.

Actions

Tooth Dagger

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.

Jaws of Semuanya Recharge 5

The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 () Piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also until the end of its next turn.
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