Armor Class
16
Lords' Alliance Guard
Medium Humanoid · Chaotic Good
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Dwarven Resilience
The guard has advantage on saving throws against poison.
Actions
Halberd
Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 () Slashing damage.