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Monster

Lords' Alliance Guard

Medium Humanoid · Chaotic Good

Out of the Abyss Page 131
Armor Class 16
Hit Points 11 (2d8 + 2)
Speed Walk 30 ft.
CR 1/4
STR 14 +2
DEX 12 +1
CON 12 +1
INT 10 +0
WIS 11 +0
CHA 10 +0

Traits

Dwarven Resilience

The guard has advantage on saving throws against poison.

Actions

Halberd

Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 () Slashing damage.
Confirmation

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