← Maggie Keeneyes (Tier 3) All Monsters Magma Mephit →
Monster

Magister Umbero Zastro

Medium Humanoid · Lawful Neutral

Waterdeep: Dragon Heist Page 82
Armor Class 11
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR
STR 11 +0
DEX 12 +1
CON 11 +0
INT 12 +1
WIS 14 +2
CHA 16 +3

Traits

Fey Ancestry

Umbero has advantage on saving throws against being and magic can't put him to sleep.

Actions

Rapier

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Confirmation

Are you sure?