Armor Class
17
Malformed Kraken
Huge Monstrosity · Chaotic Evil
Hit Points
172 (15d12 + 75)
Speed
Walk 20 ft., Swim 40 ft.
CR
10
Traits
Amphibious
The kraken can breathe air and water.
Siege Monster
The kraken deals double damage to objects and structures.
Actions
Multiattack
The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling.
Bite
Melee Weapon Attack +11 to hit, reach 5 ft., one target. 16 () Piercing damage.
Tentacle
Melee Weapon Attack +11 to hit, reach 20 ft., one target. 14 () Bludgeoning damage, and the target is (escape DC 16). Until this grapple ends, the target is . The kraken has ten tentacles, each of which can grapple one target.
Fling
One Medium or smaller object held or creature by the kraken's tentacles is thrown up to 60 feet in a random direction and knocked . If a thrown target strikes a solid surface, the target takes 3 () Bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked .
Lightning Storm
The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity saving throw, taking 16 () Lightning damage on a failed save, or half as much damage on a successful one.