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Monster

Master Sage

Medium Humanoid

Candlekeep Mysteries Page 9
Armor Class 10
Hit Points 54 (12d8)
Speed Walk 30 ft.
CR 5
STR 8 -1
DEX 10 +0
CON 10 +0
INT 20 +5
WIS 18 +4
CHA 11 +0

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. 13 () Lightning damage, and the target can't take reactions until the start of its next turn.

Lightning Eruption (3/Day)

The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 28 () Lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Shield (1st-Level Spell; 3/Day)

When the sage is hit by an attack or targeted by a spell, it calls forth an barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
Confirmation

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