Armor Class
10
Master Sage
Medium Humanoid
Hit Points
54 (12d8)
Speed
Walk 30 ft.
CR
5
Actions
Shocking Grasp (Cantrip)
Melee Spell Attack +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. 13 () Lightning damage, and the target can't take reactions until the start of its next turn.
Lightning Eruption (3/Day)
The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 28 () Lightning damage on a failed save, or half as much damage on a successful one.
Reactions
Shield (1st-Level Spell; 3/Day)
When the sage is hit by an attack or targeted by a spell, it calls forth an barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.