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Monster

Maw of Yeenoghu

Huge Fiend · Chaotic Evil

Bigby Presents: Glory of the Giants Page 159
Armor Class 15
Hit Points 161 (14d12 + 70)
Speed Walk 40 ft.
CR 10
STR 23 +6
DEX 10 +0
CON 21 +5
INT 8 -1
WIS 14 +2
CHA 10 +0

Traits

Magic Resistance

The maw has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The maw makes two Bite or Fang Fling attacks.

Bite

Melee Weapon Attack +10 to hit, reach 10 ft., one target. 19 () Piercing damage.

Fang Fling

Ranged Weapon Attack +10 to hit, range 30/90 ft., one target. 11 () Piercing damage.

Gorging Charge Recharge 5

The maw moves up to its speed without provoking opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters a creature's space for the first time during this move, that creature must succeed on a DC 18 Strength saving throw or take 25 () Piercing damage and have the condition (escape DC 16); if a creature is already this way, it has the condition. Until this grapple ends, the target has the condition. The maw can have only one creature in this way at a time.

Reactions

Fanged Rebuke

In response to taking damage, the maw makes one Bite attack against a random creature within 10 feet of itself. If no creature is within reach, the maw can make two Fang Fling attacks.
Confirmation

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