Armor Class
17
Mind Flayer Prophet
Medium Aberration · Lawful Evil
Hit Points
97 (15d8 + 30)
Speed
Walk 30 ft.
CR
8
Traits
Awareness
The mind flayer has advantage on initiative rolls and can't be surprised as long as it doesn't have the condition.
Magic Resistance
The mind flayer has advantage on saving throws against spells and other magical effects.
Actions
Tentacles
Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 () Psychic damage. If the target is Medium or smaller, it has the condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the condition until the grapple ends.
Extract Brain
Melee Weapon Attack +8 to hit, reach 5 ft., one Humanoid by the mind flayer. 55 () Piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills it by extracting and devouring its brain.
Mind Whip Recharge 5
The mind flayer lashes out with psychic energy, targeting up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 16 Intelligence saving throw or take 23 () Psychic damage and have the condition for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.