Armor Class
11
Minotaur Archaeologist
Medium Humanoid · Any Alignment
Hit Points
18 (4d8)
Speed
Walk 30 ft.
CR
1/4
Traits
Labyrinthine Recall
The minotaur can perfectly recall any path it has traveled.
Actions
Gore
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Piercing damage. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 3 () Piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet from the minotaur and have the condition.