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Monster

Minotaur Archaeologist

Medium Humanoid · Any Alignment

The Book of Many Things Page 126
Armor Class 11
Hit Points 18 (4d8)
Speed Walk 30 ft.
CR 1/4
STR 12 +1
DEX 10 +0
CON 11 +0
INT 13 +1
WIS 12 +1
CHA 10 +0

Traits

Labyrinthine Recall

The minotaur can perfectly recall any path it has traveled.

Actions

Gore

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Piercing damage. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 3 () Piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet from the minotaur and have the condition.
Confirmation

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