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Monster

Miros Xelbrin

Medium Humanoid · Neutral Good

Storm King's Thunder Page 251
Armor Class 10
Hit Points 22 (4d8 + 4)
Speed Walk 30 ft.
CR
STR 16 +3
DEX 10 +0
CON 15 +2
INT 11 +0
WIS 12 +1
CHA 14 +2

Traits

Roleplaying Information

Innkeeper Miros is a retired carnival attraction, dubbed "the Yeti" because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.
Ideal: "As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist."
Bond: "Make fun of me all you like, but don't speak ill of my inn or my employees."
Flaw: "When something upsets me, I have a tendency to fly into a rage."

Actions

Bear Hug

Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage, and the target (escape DC 13) and takes 5 () Bludgeoning damage at the start of each of Miros's turns until the grapple ends. Miros cannot make attacks while grappling a creature.

Club

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage. Miros carries ten crossbow bolts.
Confirmation

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