Armor Class
10
Miros Xelbrin
Medium Humanoid · Neutral Good
Hit Points
22 (4d8 + 4)
Speed
Walk 30 ft.
CR
—
Traits
Roleplaying Information
Innkeeper Miros is a retired carnival attraction, dubbed "the Yeti" because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.
Ideal: "As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist."
Bond: "Make fun of me all you like, but don't speak ill of my inn or my employees."
Flaw: "When something upsets me, I have a tendency to fly into a rage."
Ideal: "As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist."
Bond: "Make fun of me all you like, but don't speak ill of my inn or my employees."
Flaw: "When something upsets me, I have a tendency to fly into a rage."
Actions
Bear Hug
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage, and the target (escape DC 13) and takes 5 () Bludgeoning damage at the start of each of Miros's turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage. Miros carries ten crossbow bolts.