Armor Class
16
Modron Pentadrone
Large Construct · Lawful Neutral
Hit Points
32 (5d10 + 5)
Speed
Walk 40 ft.
CR
2
Traits
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack
The modron makes five Slam attacks or five Electrical Discharge attacks.
Slam
Melee Attack +4, reach 5 ft. 5 () Force damage.
Electrical Discharge
Ranged Attack +4, range 120 ft. 5 () Lightning damage.
Paralysis Gas Recharge 5
Constitution Saving Throws: DC 11, each creature in a 30-foot Cone [Area Of Effect].
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.