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Monster

Molliver

Medium Humanoid · Chaotic Good

The Wild Beyond the Witchlight Page 226
Armor Class 15
Hit Points 60 (8d8 + 24)
Speed Walk 30 ft.
CR 3
STR 9 -1
DEX 17 +3
CON 16 +3
INT 10 +0
WIS 9 -1
CHA 16 +3

Traits

Evasion

When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not .

Special Equipment

Molliver wears and .

Actions

Multiattack

Molliver makes two Dagger or Shortsword attacks, or one of each.

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage. The attack deals an extra 7 () Piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 () Piercing damage. The attack deals an extra 7 () Piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Levitate

While wearing boots of levitation, Molliver casts (self only).

Reactions

Uncanny Dodge

Molliver halves the damage they take from an attack made against them, provided they can see the attacker.
Confirmation

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