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Monster

Monastic Infiltrator

Small, Medium Humanoid · Any Alignment

Critical Role: Call of the Netherdeep Page 202
Armor Class 18
Hit Points 112 (15d8 + 45)
Speed Walk 50 ft.
CR 6
STR 13 +1
DEX 20 +5
CON 16 +3
INT 15 +2
WIS 17 +3
CHA 16 +3

Traits

Guarded Mind

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 () Force damage.

Bonus Actions

Cunning Action

The infiltrator takes the or action.

Reactions

Retaliating Strike

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.
Confirmation

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