Armor Class
13
Mormesk the Wraith
Medium Undead · Neutral Evil
Hit Points
45 (6d8 + 18)
Speed
Walk, Fly 60 ft.
CR
3
Traits
Incorporeal Movement
The wraith can move through an object or another creature, but can't stop there.
Sunlight Sensitivity
While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom () checks that rely on sight.
Actions
Life Drain
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 16 () Necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.