Armor Class
11
Mountain Goat
Medium Beast · Unaligned
Hit Points
13 (2d8 + 4)
Speed
Walk 40 ft., Climb 30 ft.
CR
1/8
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked .
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Ram
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.