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Monster

Mr. Dory

Medium Aberration · Chaotic Evil

Ghosts of Saltmarsh Page 246
Armor Class 18
Hit Points 170 (20d8 + 80)
Speed Walk 30 ft.
CR 10
STR 13 +1
DEX 20 +5
CON 19 +4
INT 14 +2
WIS 14 +2
CHA 16 +3

Traits

Magic Resistance

Mr. Dory has advantage on saving throws against spells and other magical effects.

Water Dependency

Mr. Dory takes 6 () Acid damage at the end of every hour he goes without exposure to water.

Actions

Multiattack

Mr. Dory makes three attacks with his rapier.

Rapier

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 () Piercing damage and 7 () Necrotic damage.

Eye of Corruption Recharge 5

Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 () Necrotic damage and 27 () Poison damage and then gains vulnerability to both necrotic and Poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.
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