Armor Class
18
Mr. Dory
Medium Aberration · Chaotic Evil
Hit Points
170 (20d8 + 80)
Speed
Walk 30 ft.
CR
10
Traits
Magic Resistance
Mr. Dory has advantage on saving throws against spells and other magical effects.
Water Dependency
Mr. Dory takes 6 () Acid damage at the end of every hour he goes without exposure to water.
Actions
Multiattack
Mr. Dory makes three attacks with his rapier.
Rapier
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 () Piercing damage and 7 () Necrotic damage.
Eye of Corruption Recharge 5
Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 () Necrotic damage and 27 () Poison damage and then gains vulnerability to both necrotic and Poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.