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Monster

Murder Comet

Medium Elemental · Neutral Evil

Boo's Astral Menagerie Page 38
Armor Class 19
Hit Points 66 (7d8 + 35)
Speed Walk, Fly 120 ft.
CR 5
STR 15 +2
DEX 15 +2
CON 20 +5
INT 6 -2
WIS 10 +0
CHA 6 -2

Traits

Explode

When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 () Fire damage on a failed save, or half as much damage on a successful one.

Flyby

The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination

The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Siege Monster

The comet deals double damage to objects and structures.

Unusual Nature

The comet doesn't require air, food, drink, or sleep.

Actions

Multiattack

The comet makes one Slam attack and one Spit Fire attack.

Slam

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 7 () Fire damage.

Spit Fire

Ranged Weapon Attack +5 to hit, range 60 ft., one target. 13 () Fire damage.
Confirmation

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