Armor Class
19
Murder Comet
Medium Elemental · Neutral Evil
Hit Points
66 (7d8 + 35)
Speed
Walk, Fly 120 ft.
CR
5
Traits
Explode
When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 () Fire damage on a failed save, or half as much damage on a successful one.
Flyby
The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Illumination
The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Siege Monster
The comet deals double damage to objects and structures.
Unusual Nature
The comet doesn't require air, food, drink, or sleep.
Actions
Multiattack
The comet makes one Slam attack and one Spit Fire attack.
Slam
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 7 () Fire damage.
Spit Fire
Ranged Weapon Attack +5 to hit, range 60 ft., one target. 13 () Fire damage.