Armor Class
12, 15
Naxa
Medium Humanoid · Neutral Evil
Hit Points
45 (10d8)
Speed
Walk 30 ft.
CR
7
Traits
Fey Ancestry
Naxa has advantage on saving throws against being , and magic can't put Naxa to sleep.
Sunlight Sensitivity
While in sunlight, Naxa has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Staff
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands, plus 3 () Poison damage.
Summon Demon (1/Day)
Naxa magically summons a , or attempts to summon a with a 50 chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.