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Monster

Nedylene

Medium Humanoid · Neutral Evil

Tales from the Yawning Portal Page 209
Armor Class 16
Hit Points 71 (13d8 + 13)
Speed Walk 30 ft.
CR 8
STR 10 +0
DEX 14 +2
CON 12 +1
INT 13 +1
WIS 17 +3
CHA 18 +4

Traits

Fey Ancestry

Nedylene has advantage on saving throws against being , and magic can't put Nedylene to sleep.

Sunlight Sensitivity

While in sunlight, Nedylene has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

Nedylene makes two scourge attacks.

Scourge +2

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Piercing damage plus 17 () Poison damage.

Summon Demon (1/Day)

Nedylene attempts to magically summon a with a 30 chance of success. If the attempt fails, Nedylene takes 5 () Psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
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