Armor Class
16
Neo-Otyugh
Huge Aberration · Neutral
Hit Points
150 (12d12 + 72)
Speed
Walk 30 ft.
CR
7
Traits
Limited Telepathy
The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Actions
Multiattack
The neo-otyugh makes three attacks: one with its bite and two with its tentacles.
Bite
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 () Piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 () on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle
Melee Weapon Attack +8 to hit, reach 15 ft., one target. 10 () Bludgeoning damage. If the target is Large or smaller, it is (escape DC 16) and until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam
The neo-otyugh slams creatures by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 () Bludgeoning damage and be until the end of the neo-otyugh's next turn. On a successful save, the target takes half the Bludgeoning damage and isn't .