Armor Class
17
Nintra Siotta
Large Fey · Chaotic Evil
Hit Points
306 (36d10 + 108)
Speed
Walk 40 ft., Fly 40 ft. ((hover))
CR
16
Traits
Legendary Resistance (3/Day)
If Nintra fails a saving throw, she can choose to succeed instead.
Actions
Multiattack
Nintra makes two attacks.
Claw
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 () Piercing damage.
Shard of Shadow
Ranged Spell Attack +12 to hit, range 120 ft., one target. 10 () Necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be until the end of its next turn.
Storm of Shattered Glass Recharge 6
Nintra targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 () Slashing damage on a failed save, or half as much damage on a successful save. If Nintra is in the sphere, the shards deal no damage to her.
Legendary Actions
Attack
Nintra makes one attack.
Fey Step
Nintra teleports to an unoccupied space she can see within 30 feet of her.
Shadow Strikes (Costs 2 Actions)
Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra's claw attack except that it deals Psychic damage instead of Piercing damage.