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Monster

Nurvureem, The Dark Lady

Huge Dragon · Chaotic Evil

Princes of the Apocalypse Page 180
Armor Class 19
Hit Points 195 (17d12 + 85)
Speed Walk 40 ft., Fly 80 ft., Swim 40 ft.
CR 14
STR 23 +6
DEX 14 +2
CON 21 +5
INT 14 +2
WIS 13 +1
CHA 17 +3

Traits

Amphibious

Nurvureem can breathe air and water.

Legendary Resistance (3/Day)

If Nurvureem fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Nurvureem can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 () Piercing damage plus 4 () Acid damage.

Claw

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 () Slashing damage.

Tail

Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 () Bludgeoning damage.

Frightful Presence

Each creature of Nurvureem's choice that is within 120 feet of Nurvureem and aware of it must succeed on a DC 16 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Nurvureem's Frightful Presence for the next 24 hours.

Acid Breath Recharge 5

Nurvureem exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 () Acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect

Nurvureem makes a Wisdom () check.

Tail Attack

Nurvureem makes a tail attack.

Wing Attack (Costs 2 Actions)

Nurvureem beats its wings. Each creature within 10 feet of Nurvureem must succeed on a DC 19 Dexterity saving throw or take 13 () Bludgeoning damage and be knocked . Nurvureem can then fly up to half its flying speed.
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