Armor Class
19
Nurvureem, The Dark Lady
Huge Dragon · Chaotic Evil
Hit Points
195 (17d12 + 85)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
CR
14
Traits
Amphibious
Nurvureem can breathe air and water.
Legendary Resistance (3/Day)
If Nurvureem fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Nurvureem can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 () Piercing damage plus 4 () Acid damage.
Claw
Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 () Slashing damage.
Tail
Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15 () Bludgeoning damage.
Frightful Presence
Each creature of Nurvureem's choice that is within 120 feet of Nurvureem and aware of it must succeed on a DC 16 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Nurvureem's Frightful Presence for the next 24 hours.
Acid Breath Recharge 5
Nurvureem exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 () Acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect
Nurvureem makes a Wisdom () check.
Tail Attack
Nurvureem makes a tail attack.
Wing Attack (Costs 2 Actions)
Nurvureem beats its wings. Each creature within 10 feet of Nurvureem must succeed on a DC 19 Dexterity saving throw or take 13 () Bludgeoning damage and be knocked . Nurvureem can then fly up to half its flying speed.