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Monster

Obmi

Medium Humanoid · Lawful Neutral Chaotic NY Evil

Tales from the Yawning Portal Page 196
Armor Class 15
Hit Points 78 (12d8 + 24)
Speed Walk 30 ft.
CR 8
STR 16 +3
DEX 16 +3
CON 14 +2
INT 13 +1
WIS 11 +0
CHA 16 +3

Traits

Assassinate

During its first turn, Obmi has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Obmi scores against a creature is a critical hit.

Evasion

If Obmi is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Obmi instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Obmi deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Obmi that isn't and Obmi doesn't have disadvantage on the attack roll.

Actions

Multiattack

Obmi makes three shortsword attacks.

Shortsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.
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