Armor Class
18
Octon Modron
Large Construct · Lawful Neutral
Hit Points
187 (22d10 + 66)
Speed
Walk 30 ft., Fly 30 ft. ((hover)), Swim 30 ft.
CR
11
Traits
Axiomatic Mind
The octon can't be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready
The octon has advantage on initiative checks.
Disintegration
If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack
The octon makes three Tentacle attacks.
Tentacle
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 14 () Bludgeoning damage plus 9 () Lightning damage.
Whirlwind of Tentacles Recharge 5
The octon rapidly extends and spins its ring of tentacles. Each creature within 20 feet of the octon must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.