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Monster

Ogrémoch

Gargantuan Elemental · Neutral Evil

Princes of the Apocalypse Page 216
Armor Class 20
Hit Points 526 (27d20 + 243)
Speed Walk 50 ft., Burrow 50 ft.
CR 20
STR 26 +8
DEX 11 +0
CON 28 +9
INT 11 +0
WIS 15 +2
CHA 22 +6

Traits

Empowered Attacks

Ogrémoch's slam attacks are treated as magical and adamantine for the purpose of bypassing resistance and immunity to nonmagical attacks.

Legendary Resistance (3/Day)

If Ogrémoch fails a saving throw, he can choose to succeed instead.

Magic Resistance

Ogrémoch has advantage on saving throws against spells and other magical effects.

Siege Monster

Ogrémoch deals double damage to objects and structures with his melee and ranged weapon attacks.

Actions

Multiattack

Ogrémoch makes two slam attacks.

Slam

Melee Weapon Attack +14 to hit, reach 15 ft., one target. 30 () Bludgeoning damage.

Boulder

Ranged Weapon Attack +6 to hit, range 500 ft., one target. 46 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked .

Summon Elementals (1/Day)

Ogrémoch summons up to three and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Ogrémoch, and disappear if Ogrémoch is reduced to 0 hit points.

Legendary Actions

Illuminating Crystals

Ogrémoch's crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being .

Stomp (Costs 2 Actions)

Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall .

Create Gargoyle (Costs 3 Actions)

Ogrémoch's hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a and acts on the same initiative count as Ogrémoch. Ogrémoch can't use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch's commands and fights until destroyed.
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