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Monster

Ooze-Folk

Medium Ooze · Unaligned

Locathah Rising Page 46
Armor Class 10
Hit Points 19 (2d8 + 10)
Speed Walk 30 ft.
CR 1/2
STR 14 +2
DEX 3 -4
CON 20 +5
INT 1 -5
WIS 6 -2
CHA 1 -5

Traits

Transparent

Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom () check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is by the ooze-folk.

Fragile Bones

For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.

Actions

Multiattack

The ooze folk makes one glass longsword attack and one pseudopod attack.

Glass Longsword

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 () Slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.

Pseudopod

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Acid damage.
Confirmation

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