Armor Class
10
Ooze-Folk
Medium Ooze · Unaligned
Hit Points
19 (2d8 + 10)
Speed
Walk 30 ft.
CR
1/2
Traits
Transparent
Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom () check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is by the ooze-folk.
Fragile Bones
For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.
Actions
Multiattack
The ooze folk makes one glass longsword attack and one pseudopod attack.
Glass Longsword
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 () Slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.
Pseudopod
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Acid damage.