Armor Class
15
Oshundo the Alhoon
Medium Undead · Neutral Evil
Hit Points
150 (20d8 + 60)
Speed
Walk 30 ft., Fly 15 ft. ((hover))
CR
10
Traits
Magic Resistance
Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Oshundo makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp
Melee Spell Attack +8 to hit, reach 5 ft., one target. 14 () Cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt
Ranged Spell Attack +8 to hit, range 120 ft., one target. 28 () Force damage.
Thundering Blast Recharge 5
Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 () Thunder damage and have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Negate Spell (3/Day)
Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.