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Monster

Oshundo the Alhoon

Medium Undead · Neutral Evil

Phandelver and Below: The Shattered Obelisk Page 153
Armor Class 15
Hit Points 150 (20d8 + 60)
Speed Walk 30 ft., Fly 15 ft. ((hover))
CR 10
STR 11 +0
DEX 12 +1
CON 16 +3
INT 19 +4
WIS 17 +3
CHA 17 +3

Traits

Magic Resistance

Oshundo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Oshundo makes two Chilling Grasp or Arcane Bolt attacks.

Chilling Grasp

Melee Spell Attack +8 to hit, reach 5 ft., one target. 14 () Cold damage, and Oshundo regains 14 hit points if the target is a creature.

Arcane Bolt

Ranged Spell Attack +8 to hit, range 120 ft., one target. 28 () Force damage.

Thundering Blast Recharge 5

Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 () Thunder damage and have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Negate Spell (3/Day)

Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.
Confirmation

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