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Monster

Otherworldly Steed

Large Unknown · Neutral

Player's Handbook (2024) Page 273
Armor Class 10 + 1 per spell level
Hit Points 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)
Speed Walk 60 ft., Fly 60 ft. ((requires level 4+ spell))
CR
STR 18 +4
DEX 12 +1
CON 14 +2
INT 6 -2
WIS 12 +1
CHA 8 -1

Traits

Life Bond

When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam

Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest)

WIS Save DC equals your spell save DC, one creature within 60 feet the steed can see.
Failure: The target has the condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest)

The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest)

One creature within 5 feet of the steed regains a number of Hit Points equal to + summonSpellLevel.
Confirmation

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