Armor Class
10 + 1 per spell level
Otherworldly Steed
Large Unknown · Neutral
Hit Points
5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)
Speed
Walk 60 ft., Fly 60 ft. ((requires level 4+ spell))
CR
—
Traits
Life Bond
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Otherworldly Slam
Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest)
WIS Save DC equals your spell save DC, one creature within 60 feet the steed can see.
Failure: The target has the condition until the end of your next turn.
Failure: The target has the condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest)
The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Healing Touch (Celestial Only; Recharges after a Long Rest)
One creature within 5 feet of the steed regains a number of Hit Points equal to + summonSpellLevel.