Armor Class
16
Pari
Medium Celestial · Lawful Good
Hit Points
180 (19d8 + 95)
Speed
Walk 30 ft., Fly 90 ft.
CR
13
Traits
Magic Resistance
The pari has advantage on saving throws against spells and other magical effects.
Unusual Nature
The pari doesn't require food, drink, or sleep.
Actions
Multiattack
The pari makes three Mace attacks.
Mace
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 () Bludgeoning damage plus 14 () Radiant damage.
Disorienting Futures
The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 () Psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.