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Monster

Pari

Medium Celestial · Lawful Good

Journeys through the Radiant Citadel Page 167
Armor Class 16
Hit Points 180 (19d8 + 95)
Speed Walk 30 ft., Fly 90 ft.
CR 13
STR 20 +5
DEX 20 +5
CON 20 +5
INT 20 +5
WIS 22 +6
CHA 22 +6

Traits

Magic Resistance

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature

The pari doesn't require food, drink, or sleep.

Actions

Multiattack

The pari makes three Mace attacks.

Mace

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 8 () Bludgeoning damage plus 14 () Radiant damage.

Disorienting Futures

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 () Psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.
Confirmation

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