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Monster

Pentadrone

Large Construct · Lawful Neutral

Monster Manual Page 226
Armor Class 16
Hit Points 32 (5d10 + 5)
Speed Walk 40 ft.
CR 2
STR 15 +2
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 10 +0
CHA 13 +1

Traits

Axiomatic Mind

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration

If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The pentadrone makes five arm attacks.

Arm

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.

Paralysis Gas Recharge 5

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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