Armor Class
15
Phaerimm Agent
Large Aberration · Neutral Evil
Hit Points
123 (19d10 + 19)
Speed
Walk 10 ft., Fly 40 ft. ((hover))
CR
8
Traits
Magic Resistance
The phaerimm has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.
Dread Stinger
Melee Attack +7, reach 5 ft. 7 () Piercing damage plus 13 () Poison damage.
Mindwarp Ray
Ranged Attack +7, range 120 ft. 13 () Psychic damage, and the target has the condition until the start of the phaerimm's next turn.
Bonus Actions
Teleport
The phaerimm teleports up to 30 feet to an unoccupied space it can see.