Armor Class
13
Phaerimm Scout
Medium Aberration · Neutral Evil
Hit Points
44 (8d8 + 8)
Speed
Walk 10 ft., Fly 40 ft.
CR
2
Traits
Magic Resistance
The phaerimm has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.
Stinger
Melee Attack +3, reach 5 ft. 4 () Piercing damage plus 9 () Poison damage.
Mindwarp Ray
Ranged Attack +5, range 120 ft. 6 () Psychic damage, and the target has the condition until the start of the phaerimm's next turn.
Reactions
Uncanny Dodge
{@actTrigger} The phaerimm is hit by an attack roll. {@actResponse} The phaerimm halves the damage (round down) it takes from that attack.