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Monster

Phaerimm Scout

Medium Aberration · Neutral Evil

Nerzugal's Favorites
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed Walk 10 ft., Fly 40 ft.
CR 2
STR 12 +1
DEX 13 +1
CON 12 +1
INT 15 +2
WIS 16 +3
CHA 16 +3

Traits

Magic Resistance

The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.

Stinger

Melee Attack +3, reach 5 ft. 4 () Piercing damage plus 9 () Poison damage.

Mindwarp Ray

Ranged Attack +5, range 120 ft. 6 () Psychic damage, and the target has the condition until the start of the phaerimm's next turn.

Reactions

Uncanny Dodge

{@actTrigger} The phaerimm is hit by an attack roll. {@actResponse} The phaerimm halves the damage (round down) it takes from that attack.
Confirmation

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