Armor Class
18
Phylaskia
Large Undead · Lawful Neutral
Hit Points
104 (11d10 + 44)
Speed
Walk 40 ft.
CR
9
Traits
Gatekeeper's Aura
Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.
Undead Fortitude
If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.
Vigilant
The phylaskia can't be .
Actions
Multiattack
The phylaskia makes two longsword attacks and uses its Strength Drain once.
Longsword
Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 () Slashing damage, or 16 () Slashing damage if used with two hands, plus 11 () Necrotic damage.
Strength Drain
Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 12 () Necrotic damage. Unless the target is immune to Necrotic damage, its Strength score is reduced by . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.