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Monster

Play-by-Play Generator

Medium Construct · Chaotic Evil

Waterdeep: Dungeon of the Mad Mage Page 205
Armor Class 16
Hit Points 22 (4d8 + 4)
Speed Walk 30 ft., Fly 30 ft.
CR 1
STR 12 +1
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 10 +0
CHA 11 +0

Traits

Axiomatic Mind

the generator can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration

If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The generator makes two fist attacks or four dart attacks.

Fist

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.

Magic Dart

The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 () Force damage.
Confirmation

Are you sure?