Armor Class
12
Prismari Apprentice
Small, Medium Humanoid · Any Alignment
Hit Points
44 (8d8 + 8)
Speed
Walk 35 ft.
CR
2
Actions
Elemental Strike
Melee or Ranged Spell Attack +4 to hit, reach 5 ft. or range 60 ft., one target. 10 () fire or Cold damage (the apprentice's choice).
Bonus Actions
Surge of Artistry Recharge 4
The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked . If the apprentice ends its turn in another creature's space, the apprentice takes 5 () Force damage and is pushed into the nearest unoccupied space.