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Monster

Puppeteer Parasite

Tiny Aberration · Neutral Evil

Monstrous Compendium Volume 1: Spelljammer Creatures Page 11
Armor Class 15
Hit Points 71 (11d4 + 44)
Speed Walk 10 ft., Fly 30 ft. ((hover))
CR 3
STR 2 -4
DEX 15 +2
CON 18 +4
INT 16 +3
WIS 10 +0
CHA 3 -4

Traits

Unusual Nature

The parasite doesn't require air or sleep.

Actions

Cling

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 12 () Necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life

The parasite deals 12 () Necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus Actions

Suggestion (Psionics; 1/Day)

The parasite casts the spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).
Confirmation

Are you sure?