Armor Class
15
Puppeteer Parasite
Tiny Aberration · Neutral Evil
Hit Points
71 (11d4 + 44)
Speed
Walk 10 ft., Fly 30 ft. ((hover))
CR
3
Traits
Unusual Nature
The parasite doesn't require air or sleep.
Actions
Cling
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 12 () Necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.
Consume Life
The parasite deals 12 () Necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.
Bonus Actions
Suggestion (Psionics; 1/Day)
The parasite casts the spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).