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Monster

Rain

Small Celestial · Lawful Good

Miska's Missing Monsters Volume 1 Page 8
Armor Class 15
Hit Points 60 (11d6 + 22)
Speed Walk 30 ft., Fly 120 ft.
CR 5
STR 10 +0
DEX 11 +0
CON 14 +2
INT 14 +2
WIS 18 +4
CHA 15 +2

Traits

Fiery Wings

Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 () Fire damage. A creature that hits Rain with a melee attack takes 3 () Fire damage.

Magic Resistance

Rain has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Rain makes two Hoof attacks.

Hoof

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.

Haloed Horn Burst Recharge 5

Rain uses her haloed horn to produce one of the following magical effects:

Glitterstorm

Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 () Radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers.

Healing Rainbows

Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 () hit points.

Bonus Actions

Nimble Escape

Rain takes either the or the action.
Confirmation

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