Armor Class
15
Rain
Small Celestial · Lawful Good
Hit Points
60 (11d6 + 22)
Speed
Walk 30 ft., Fly 120 ft.
CR
5
Traits
Fiery Wings
Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 () Fire damage. A creature that hits Rain with a melee attack takes 3 () Fire damage.
Magic Resistance
Rain has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Rain makes two Hoof attacks.
Hoof
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Haloed Horn Burst Recharge 5
Rain uses her haloed horn to produce one of the following magical effects:
Glitterstorm
Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 () Radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers.
Healing Rainbows
Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 () hit points.
Bonus Actions
Nimble Escape
Rain takes either the or the action.