Armor Class
13, 16
Rath Modar
Medium Humanoid · Lawful Evil
Hit Points
71 (11d8 + 22)
Speed
Walk 30 ft.
CR
6
Traits
Special Equipment
Rath has a , and scrolls of , , and .
Actions
Quarterstaff
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage.
Reactions
Illusory Self (Recharges on a Short or Long Rest)
When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.