Armor Class
11
Refraction of Ilvaash
Huge Aberration · Lawful Evil
Hit Points
199 (21d12 + 63)
Speed
Walk 10 ft., Fly 30 ft. ((hover)), Swim 10 ft.
CR
15
Traits
Creature Sense
The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a spell, a spell, or similar magic can't be perceived in this manner.
Incorporeal Movement
The refraction can move through other creatures and objects as if they were difficult terrain. It takes 5 () Force damage if it ends its turn inside an object.
Legendary Resistance (5/Day)
If the refraction fails a saving throw, it can choose to succeed instead.
Magic Resistance
The refraction has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The refraction makes two Dissonant Claw attacks.
Dissonant Claw
Melee Weapon Attack +11 to hit, reach 10 ft. or range 120 ft., one creature. 25 () Psychic damage. If the target is a creature on a spell, its is broken.
Mind Blast Recharge 5
Creatures of the refraction's choice within 60 feet of it must succeed on a DC 19 Intelligence saving throw or take 33 () Psychic damage and have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport
The refraction teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied place that it can see.
Legendary Actions
Mindbreaker
The refraction targets a creature within 120 feet of itself and disrupts its mental processes, causing the target to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the target's next turn.
Projected Claw (Costs 2 Actions)
The refraction makes one Dissonant Claw attack.