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Monster

Relentless Impaler

Large Fiend · Neutral Evil

Vecna: Eve of Ruin Page 231
Armor Class 16
Hit Points 184 (16d10 + 96)
Speed Walk 30 ft.
CR 15
STR 23 +6
DEX 16 +3
CON 22 +6
INT 12 +1
WIS 15 +2
CHA 18 +4

Traits

Bloodheart Stake

The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.

Legendary Resistance (3/Day)

If the impaler fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The impaler makes one Spike attack and two Wicked Spear attacks.

Spike

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 15 () Piercing damage, and the target's speed is halved until the start of the impaler's next turn.

Wicked Spear

Melee or Ranged Weapon Attack +11 to hit, reach 10 ft. or range 20/40 ft., one target. 13 () Piercing damage plus 13 () Necrotic damage.

Spike Burst Recharge 5

Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a DC 19 Dexterity saving throw, taking 40 () Force damage on a failed save or half as much damage on a successful one.

Legendary Actions

Speed Spike

The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.

Deepen Wounds (Costs 2 Actions)

Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 () Necrotic damage.
Confirmation

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