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Monster

Remallia Haventree

Medium Humanoid · Chaotic Good

Waterdeep: Dragon Heist Page 214
Armor Class 12, 15
Hit Points 66 (12d8 + 12)
Speed Walk 30 ft.
CR 9
STR 10 +0
DEX 14 +2
CON 13 +1
INT 18 +4
WIS 15 +2
CHA 17 +3

Traits

Special Equipment

Remallia has a .

Fey Ancestry

Remallia has advantage on saving throws against being , and magic can't put her to sleep.

Arcane Ward

Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: , , , , , , , , and .

Actions

Dagger

Melee Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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