Armor Class
13, 15
Rezmir
Medium Humanoid · Neutral Evil
Hit Points
90 (12d8 + 36)
Speed
Walk 30 ft.
CR
7
Traits
Special Equipment
Rezmir has the , , and an .
Amphibious
Rezmir can breathe air and water.
Dark Advantage
Once per turn, Rezmir can deal an extra 10 () damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll.
Draconic Majesty
While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation
When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
Legendary Resistance (1/Day)
If Rezmir fails a saving throw while wearing the Black Dragon Mask, she can choose to succeed instead.
Actions
Greatsword (Hazirawn)
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Slashing damage plus 7 () Necrotic damage. If the target is a creature, it can't regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success.
Caustic Bolt
Ranged Spell Attack +8 to hit, range 90 ft., one target. 18 () Acid damage.
Acid Breath Recharge 5
Rezmir breathes acid in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 22 () Acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Darkness (Costs 2 Actions)
A 15-foot radius of magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains , up to 1 minute. A creature with darkvision can't see through this darkness, and no natural light can illuminate it. If any of the area overlaps with a area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack
Rezmir makes one melee attack.
Hide
Rezmir takes the action.