Armor Class
14
Riverine
Large Fey · Any Alignment
Hit Points
204 (24d10 + 72)
Speed
Walk 30 ft., Swim 60 ft.
CR
12
Traits
Amphibious
The riverine can breathe air and water.
Legendary Resistance (3/Day)
If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The riverine makes two Flood Strike attacks.
Flood Strike
Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 () Bludgeoning damage plus 10 () Cold damage.
Bonus Actions
Whirlpool Step
The riverine magically teleports to an unoccupied space it can see within 30 feet of itself. Both the space it leaves and its destination must be in or on the surface of water.
Legendary Actions
Whirlpool Rush
The riverine uses its Whirlpool Step. Immediately after it teleports, each creature within 5 feet of the riverine's destination space takes 5 () Cold damage.
Raging Deluge (Costs 2 Actions)
The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 () Bludgeoning damage and is knocked . On a successful save, a creature takes half as much damage and isn't knocked .