Armor Class
15
Rosie Beestinger
Small Humanoid · Chaotic Good
Hit Points
45 (10d6 + 10)
Speed
Walk 40 ft.
CR
3
Traits
Brave
Rosie has advantage on saving throws against being .
Halfling Nimbleness
Rosie can move through the space of any creature that is of a size larger than hers.
Evasion
If Rosie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's .
Shadow Step
When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.
Actions
Multiattack
Rosie makes three attacks, then makes two unarmed strike attacks.
Staff of the Master (+1 Quarterstaff)
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage, or 8 () Bludgeoning damage if used with two hands.
Unarmed Strike
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage. Rosie's unarmed strikes are magical.
Reactions
Deflect Missiles
In response to being hit by a ranged weapon attack, Rosie deflects the missile. The damage she takes from the attack is reduced by . If the damage is reduced to 0, she catches the missile if it's small enough to hold in one hand and she has a hand free.