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Monster

Ruidium Elephant

Huge Construct · Unaligned

Critical Role: Call of the Netherdeep Page 95
Armor Class 16
Hit Points 138 (12d12 + 60)
Speed Walk 40 ft.
CR 8
STR 24 +7
DEX 9 -1
CON 21 +5
INT 3 -4
WIS 11 +0
CHA 6 -2

Traits

Trampling Charge

If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked . If the target is , the elephant can make one Stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. 25 () Piercing damage plus 7 () Psychic damage.

Stomp

Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 29 () Bludgeoning damage plus 7 () Psychic damage.
Confirmation

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