Armor Class
16
Ruidium Elephant
Huge Construct · Unaligned
Hit Points
138 (12d12 + 60)
Speed
Walk 40 ft.
CR
8
Traits
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked . If the target is , the elephant can make one Stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. 25 () Piercing damage plus 7 () Psychic damage.
Stomp
Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 29 () Bludgeoning damage plus 7 () Psychic damage.