Armor Class
18
Salamander Inferno Master
Large Elemental · Neutral Evil
Hit Points
256 (27d10 + 108)
Speed
Walk 40 ft., Climb 40 ft.
CR
15
Traits
Fire Aura
At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation [Area Of Effect] originating from the salamander takes 10 () Fire damage.
Magic Resistance
The salamander has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The salamander makes two Flame Trident attacks.
Flame Trident
Melee or Ranged Attack +12, reach 5 ft. or range 30/90 ft. 16 () Piercing damage plus 14 () Fire damage.
The trident magically returns to the salamander's hand immediately after a ranged attack.
The trident magically returns to the salamander's hand immediately after a ranged attack.
Inferno Blast Recharge 5
DEX Save DC 18, each creature in a 30-foot-radius Sphere [Area Of Effect] centered on a point the salamander can see within 120 feet.
Failure: 35 () Fire damage, and the target starts Burning, taking 5 () Fire damage at the start of each of its turns instead of the normal Burning damage. The target gains 1 level whenever it takes this Burning damage.
Success: Half damage only.
Failure: 35 () Fire damage, and the target starts Burning, taking 5 () Fire damage at the start of each of its turns instead of the normal Burning damage. The target gains 1 level whenever it takes this Burning damage.
Success: Half damage only.
Bonus Actions
Blazing Movement
The salamander moves up to its Speed without provoking . During this movement, fire fills a 5-foot Emanation [Area Of Effect] originating from the salamander. When the Emanation [Area Of Effect] enters a creature's space, that creature takes 7 () Fire damage. A creature can take this damage only once per turn.