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Monster

Salamander Inferno Master

Large Elemental · Neutral Evil

Monster Manual (2024) Page 267
Armor Class 18
Hit Points 256 (27d10 + 108)
Speed Walk 40 ft., Climb 40 ft.
CR 15
STR 24 +7
DEX 16 +3
CON 18 +4
INT 14 +2
WIS 10 +0
CHA 20 +5

Traits

Fire Aura

At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation [Area Of Effect] originating from the salamander takes 10 () Fire damage.

Magic Resistance

The salamander has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The salamander makes two Flame Trident attacks.

Flame Trident

Melee or Ranged Attack +12, reach 5 ft. or range 30/90 ft. 16 () Piercing damage plus 14 () Fire damage.
The trident magically returns to the salamander's hand immediately after a ranged attack.

Inferno Blast Recharge 5

DEX Save DC 18, each creature in a 30-foot-radius Sphere [Area Of Effect] centered on a point the salamander can see within 120 feet.
Failure: 35 () Fire damage, and the target starts Burning, taking 5 () Fire damage at the start of each of its turns instead of the normal Burning damage. The target gains 1 level whenever it takes this Burning damage.
Success: Half damage only.

Bonus Actions

Blazing Movement

The salamander moves up to its Speed without provoking . During this movement, fire fills a 5-foot Emanation [Area Of Effect] originating from the salamander. When the Emanation [Area Of Effect] enters a creature's space, that creature takes 7 () Fire damage. A creature can take this damage only once per turn.
Confirmation

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