Armor Class
18
Sarlamir
Medium Undead · Lawful Evil
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
7
Traits
Undead Fortitude
If damage reduces Sarlamir to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, Sarlamir drops to 1 hit point instead.
Unusual Nature
Sarlamir doesn't require air, food, drink, or sleep.
Actions
Multiattack
Sarlamir makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 () Necrotic damage, and if the target is a creature, it can't regain hit points until the start of Sarlamir's next turn.
Throwing Axe
Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 14 () Slashing damage.